The Future of Interactive Displays to 2016

Due to a shift in how humans perceive and interact with technology and each other, the interactive display market is growing fast.

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Product detail
Product type: Market report
Date of publication: 31 May 2011
Product format: Market Report
Number of pages: 137
The Future of Interactive Displays to 2016
  • The Future of Interactive Displays to 2016 provides in-depth analysis of global interactive display markets by end-use application, mode of interactivity and technology
  • This report looks at new and emerging interactive display opportunities that will drive market growth
  • It takes an in-depth look at the industry supply chain and competitive landscape, and identifies industry participants and major players
  • This report will help those in the industry assess a complex technology landscape and target opportunities for future growth.

Description

METHODOLOGY

The Future of Interactive Displays to 2016 is based on extensive primary and secondary research from multiple sources. Primary research included industry conference participation and interviews with technologists, manufacturers, market researchers, industry trade association representatives, government programme managers and academics. Secondary research included analysis of numerous press reports, relevant studies, conference proceedings and technical literature.

WHAT DO YOU GET?

  • In-depth analysis of current and future global interactive display markets and technologies to 2016
  • Comprehensive breakdown of key market drivers and trends, including input-output technologies, touch and non-contact sensors, and large-format displays
  • Details of the industry structure, competitive landscape and major players

HOW WILL THIS MARKET REPORT INTELLIGENCE BENEFIT YOU?

  • Keep abreast of the latest technology and market developments and the opportunities
  • they afford
  • Use exclusive tables and figures that clearly illustrate strategic transitions taking place in the mobile device, entertainment and digital signage industries
  • Get the complete picture of the shape of the interactive displays industry with forecasts to 2016 to help plan your business strategy with confidence

WHO SHOULD BUY THIS REPORT?

  • Display manufacturers, actuator, sensor and camera suppliers
  • Digital signage suppliers, system designers and software producers
  • Input device and systems manufacturers
  • Business planners, financial analysts and consultants

WHAT'S INCLUDED IN THE PRICE?

  • One hard copy of the report couriered (see order form for postage costs) to you on publication date
  • CD-Rom with searchable PDF
  • Global intranet licence allowing everyone in your organisation electronic access to the study

Contents

EXECUTIVE SUMMARY 

INTRODUCTION AND METHODOLOGY 

  • Introduction
  • Scope
  • Objective
  • Methodology
  • List of definitions and abbreviations

INDUSTRY OVERVIEW 

KEY DRIVERS AND TRENDS IN INTERACTIVE DISPLAYS

  • Display technologies
    • OLED displays
      • Immersive displays
    • Large-format display approaches
    • Input-output technologies
    • Touch and non-contact sensor technologies
    • Advances in input-output technologies
    • Software
      • Introduction
      • Open source
      • Licensing
      • Operating systems
        • Desktop
        • Mobile
    • Human interface
      • Introduction
      • Multi-user interaction
      • Many hands
      • Interaction via mobile devices

APPLICATIONS OF INTERACTIVE DISPLAYS

  • Computational reality
    • Introduction
  • Virtual reality
    • Introduction
    • Individual vs social
    • Virtual worlds
    • MMORPG
    • Graphical instant messaging
    • Adult content
  • Augmented reality
    • Introduction
    • Google Earth
    • GPS devices
    • Live AR
    • Telepresence and avatars
    • Presentation of computer models
    • Marketing
    • Gaming
    • Art
  • Gaming
    • Introduction
    • Gaming segments
  • Interactive holography
    • Introduction
    • Advantages
    • The state of the art
  • Telepresence
  • Robotics
  • Document management
  • Advertising and digital signage
  • Military and interactive holographic displays
  • Automotive

INTERACTIVE DISPLAY INDUSTRY STRUCTURE

  • Overview
  • Industry structure and business models
    • Overview
    • Venues
    • System owners and operators
    • Networking
    • System integrators
    • Content
    • Software and hardware
    • Research and industry assets
  • Interactive display industry market segmentation
    • Mobile devices
    • Entertainment
    • Digital signage
    • Educational, exhibit, industrial and institutional
    • Medical
    • Telepresence
  • Supply chain and competitive landscape
    • Displays
    • Input-output devices
    • Other components
    • Software
    • Systems and services
  • New market opportunities for interactive displays

INTERACTIVE DISPLAY MARKET OUTLOOK

  • Overview
  • Analysis

SUMMARY 

Tables and Figures

  • Interactive display elements, attributes and application considerations
  • Key drivers for interactive display markets
  • Representative patents pertaining to touch-sensor input
  • Principal touch-sensor performance attributes
  • Touch-sensor technologies and types
  • Haptic feedback methods
  • Open source software attributes
  • Examples of operating systems by maker and platform
  • Tradeoff between remote skin and iPod approaches for automotive interactive display applications
  • Interactive display industry sectors and participants
  • Interactive display industry-related organisations and resources
  • Interactive display market segments by application space
  • Interactive display market supply chain
  • Interactive display systems and service providers
  • Interactive display market segments and categories
  • Interactive display market by end-use application, 2010-16 ($ billion)
  • Interactive display market by end-use application and type of interaction technology, 2010-16 ($ billion)
  • Interactive display market by touch technology, 2010-16 ($ billion)
  • Microsoft Xbox 360 Kinect and Sony PlayStation Move and Eye
  • Large outdoor LED Display in Times Square, New York City
  • OLED display in mobile device form factor
  • 40indiagonal OLED high-definition television
  • 3.8m x 2.3m OLED display
  • Nintendo 3DS game system and Panasonic 15in 3D plasma display
  • Panasonic 3D plasma display showing live video from 3D video camera
  • Application of MicroTiles rear projection displays in TV studio set
  • Method for producing 'seamless' tiled LCD
  • Large-format laser phosphor display
  • Multitouch interactive display installation
  • FingerWorks patent drawing and products
  • Touchless user interface design and application using infrared LEDs and sensors
  • Handheld air mouse form input devices
  • Sony LCD Google TV
  • Android mobile used as Google TV remote control
  • Haptic feedback approaches
  • Capacitive electrosensory interface approach
  • Gestural recognition capability for a 3D television
  • Avatars shop in the Second Life virtual world
  • Two people using the IMVU graphical IM application
  • Interaction with the Mini Cooper AR marketing materials
  • Augmented reality used for Lego product box in an in-store display
  • Augmented reality used for Shadow Monster display
  • 3D graffiti
  • Large AR display in Liverpool
  • Hologram of a harrier jump jet
  • Clinical presence and tactical telepresence systems
  • Telepresence used in robotic applications
  • Electronic book readers
  • Mirasol and Liquavista low power, colour video displays
  • Samsung Galaxy Tab tablet PC and the Apple iPad
  • Smart Document Review table-top touch-screen display by Xerox
  • Large-scale interactive digital signage application
  • Multifunction touch-screen display with haptic feedback